Posing and shaping is easy and rendering is really straightforward. They have even added some nice tutorials.Ĭonsidering the price (FREE) and the amount of features available, it's a no-brainer for people who want to do artwork with figures. To use DS figures in Poser, you'll need a special plug in due to DS figures being more complex and having better realism due to that fact. ![]() On top of that, you can use Poser figures in DazStudio, not just DS figures. This even includes free models with more available at sites like, and. Previously you had to upgrade to the Pro version for almost $500, but now the full Pro version is free. Importing in UE4 and playing at 10% speed gives the result above.Īlso, look at those UE4 eyes from photorealistic character sample! Has to write more about it.DazStudio has come a long way. Victoria 8 has max 8 influences almost everywhere, only couple of vertices have more influences (on the cheeks). UE4 don’t support more than 8 influences. It should be possible to export eJCM morphs too, but it looks already good like that. Resulting animation uses only face bones, no morph targets. Then we exported the animation with all morphs baked and as usual X/Y/ZRotations disabled in morph rules (Daz sometimes thinks that rotations should be baked as morphs, therefore ignoring those “morphs” in the list or rules solves the issue) This was done using a script, key was set to linear. ![]() We made an animation in Daz3D that has exactly one eCTRL attribute enabled every frame. All animated with bones, no morph targets. Imported in Unreal Engine 4, played at 10% speed. Victoria 8 expressions (eCTRL) exported from daz3d as animation, one expression per frame.
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